Trials & Tribulations: Update on DnD Online and EQ2 dabbling

If you saw my updated previous T&T topic, you would have seen that I was not only giving the EQ2 & Vanguard trials a green light, but also DnD. I spoke too soon.

Despite Beau Turkey and his sneaky way of making any MMORPG he plays sound like a blast – upon five minutes of entering DnD Online, I remembered why it scared me away back in beta ages ago: I missed the DnD in my youth, and I’m a (not so old) dog you can’t teach new tricks! All this dice rolling, save throws, and stats out the wazoo just overwhelm me with confusion. You start at lvl 1 with a full hotbar of racial, class, and whatnot abilities that I have no clue how to use properly because I don’t know the base rules of DnD, unfortunately.

You could call me lazy, because yes, I could give the game it’s 10 days and try to learn all it’s intricacies – but I’ll stick to saying that DnD:O is a niche MMORPG, and just don’t fit that niche. The game looks great though, the DX10 graphics blew me away and the character models are up there with Age of Conan, among the best.

I didn’t get home from work until about midnight, and I had to get some plastic guitar playing in on my 360, so I only got about 30 minutes of EQ2 trial in tonight, dabbling in a few classes to see what style I prefer in the game, but I’m still in awe at how much VO (voice overs) are increasing my enjoyment of an MMORPG. I should also note, the way it feeds quests too you, in a chat bubble kind of manner (along with the VO) with options for you to respond with is engaging, makes it feel like a true RPG. More on EQ2 later once I’ve played more.

Vanguard trial is still in queue for T&T. I’ll get to it eventually, it’s probably on the backburner while I play the games I’m paying for first.

PS – Turbine, put bigger fonts in your games and up the UI scale! Playing LOTRO and DnDO in my 1920×1200 resolution hurts my shoddy eyes. The day I need my contacts/lenses to play computer games on my 27″ LCD will be a sad day.

~ by James Taylor on December 20, 2008.

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