DF Launch: Update
Servers are finally opening up after a 12 hour delay. Processing the pre-orders took much longer than the original estimate we were given, and we caught a bug at the last minute that we didn’t want to launch with. We apologize for the long delay and we hope you enjoy your first day in Darkfall.
For the players that are getting lobby errors, check your version and if you don’t have build 1.0.35, get it from http://www.eu1.darkfallonline.com/dl/Darkfall.exe
We have extended the free month of play to 33 days to thank you for your patience and to try to begin making up for the inconvenience.
We’ll process the problematic pre-orders that were not charged, and have 0 balance later today. If you pre-ordered successfully but weren’t charged, or haven’t received your final notice for the remaining successful charge, you’ll need to be patient a few hours longer. We’ll also look at opening up more sales by tomorrow. We are a little behind schedule but we’re catching up.
Forums have been down due to large volume, almost double our highest traffic to date, people weren’t able to access them. We brought them down in order to be able to post communications so you would know what was going on. MMORPG.com was kind enough to post our first announcement but we need to be able to communicate through the official Darkfall community. Darkfall IRC was causing the Stratics network problems with its volume and it was also temporarily shut down at Stratics request. The forum will be back as soon as possible, and we hope we can keep it up.
We’ll do our best to keep you updated.
The Darkfall Team
I was able to get in when the servers *first* came up, followed five seconds later by them being taken down. They’re back up now, but the patcher is refusing to let (and other clan mates) past it. Sleep time, which is kind of a bummer because I know the servers will be even more hammered tomorrow and probably even more unplayable. Woe is Darkfall Launch, at least we’re on free game time basically.